
This allows the user to adjust the length of time that the subtitles are displayed on screen: the lower the speed is set, the longer the subtitles appear for. For more information, see the Output sample rate sectionįor games with digitized speech, this control allows the user to decide whether to play the game with speech and without any subtitles, with subtitles displaying the words spoken in the digitized speech but not the speech, or with both.

This is the sample rate at which ScummVM plays back sounds (including music if using an emulation music driver, such as the AdLib music driver). More recently the DOSBox OPL emulator has been added (but is still experimental). MAME OPL emulator was the emulator that was used up to version 0.13.1.
SCUMM EMULATOR FOR MAC DRIVER
This is the emulator used by ScummVM to generate the music when the AdLib music driver is selected. For more details, see the section on music drivers. This is the method that ScummVM uses to output MIDI music. The audio tab in the options allows us to change various things about the way that sound is outputted in ScummVM games. Switch between the two using Alt-Enter while in a game. Switches between playing games in a window, or playing them in fullscreen mode. We can combine this with a Graphic filter, and for example with a scaling of x2 the window size will be 640x480 instead of 640x400. As with Graphic filters, this takes a little processing power to achieve. If this option is checked, ScummVM corrects for this by stretching the game window to a resolution of 320x240 which with square pixels looks the same as 320x200 on old monitors. Most modern systems however are using square pixels, which means that the image appears to be squeezed vertically and the characters look wider and shorter than they should. Most games supported by ScummVM were designed to be played at a screen resolution of 320x200 using rectangular pixels (higher than they were wide).
SCUMM EMULATOR FOR MAC MANUAL
See the Render Modes section of the manual for more detail This allows us to change the render mode that ScummVM uses.

See the Graphic filters section of the manual for more detail 640x480) - such games should be configured separately. The option has no effect on games whose original resolution is higher than 320x200 or 320x240 (e.g. to scale the game to a bigger resolution). This allows us to change the graphic filter that ScummVM uses (e.g. The graphics tab allows us to change various things about the way the games are displayed on screen when played.

There are many options, and they are separated into tabs: we shall look at each tab in turn. To do this, click on the ‘Options’ button on the right-hand side of the Launcher window. To begin with we will look at changing the default settings. There are two ways to do this: firstly by changing the default settings (which games will follow unless told otherwise), secondly by configuring an individual game to use settings that are different from the defaults. The ScummVM Launcher gives us a graphical method for changing the settings that it uses to run games.

